Football card game

SOKER

Wins: 0 Games: 0 Win rate: 0%
Deck
Discard

Your hand

Choose a card

Win chance 25%
Selection order = package order
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How to play

Game rules

Match the top card, build club packages and race to empty your hand—or finish with a winning set of four.

1

Read a player card

The background shows the country. The word in the top-left corner shows the position, the crest in the bottom-right shows the club, and the face is that club's legend in that position. Hover a card to see who it is.

Country colours: Italy is green, Germany yellow, Spain red and England white.

  • GKP — Goalkeeper
  • DEF — Defender
  • MID — Midfielder
  • FRW — Forward
DEF AC Milan crest
← position ← legend ← club
2

Make a legal move

Play a card matching the top discard by country or position. Here, an Italian card or any forward is legal. A special card is always legal.

Click once to select. Double-click a legal card to play it immediately.

TOP CARD
FRW Inter crest
3

Play a same-club package

You may play several player cards from the same club in one turn if at least one card in the package is legal. A joker may join as that club’s card.

Select cards in order: the last selected card becomes the new top discard. Yellow and red cards cannot join a package.

1 DEF Liverpool crest
+
2 FRW Liverpool crest
+
3 JOKER
4

Create a Link

Two or more consecutive cards from the same club create a Link, and the next player skips a turn. The previous top discard counts, so one matching club card played onto it is already a Link.

You may also add two or more matching club cards at once. A joker may represent that club and counts as one of the cards.

Cards from the same club share the same coloured outer ring. Different clubs use different ring colours.

5

Pass and draw

You may choose Pass + draw even when you have a legal move. Draw exactly one card, then either play any legal card in your hand or keep the card and end your turn.

If the deck is empty, the discard pile is shuffled into a new deck while its top card stays on the table.

Pass + draw Take 1 card Play any legal card
or end turn
6

Use special cards

  • Yellow: all opponents skip; you play again with any card.
  • Red: the same effect, plus every opponent draws one card.
  • Joker: always legal; the next player may play anything. It also joins a club package and completes a winning set.
!YELLOW
!RED
JOKER
7

Two ways to win

Victory is checked immediately after you play, before the next turn begins.

Empty hand
0
Discard every card
One country
GKP GKP FRW DEF
Exactly 4 cards from one country; positions may repeat
Joker completes the country set
GKP DEF MID
Joker replaces one country card; yellow and red never count
Deck and deal: 2–4 people take part. The 68-card deck contains 64 players (4 countries × 4 clubs × 4 positions), 1 joker, 2 yellow cards and 1 red card. Everyone receives 7 cards; the starting player receives 8 and moves first. The first discard is always a regular player card. In bot games, the starting seat rotates between games.

New game

Choose how to play

Play against bots

Choose the total number of players, including you.

Play online

Create a private room or join friends with a six-character code.

or

Private online room

Room

Waiting for players…