Soker

Football card game

Start here

Welcome to Soker

Before you compete — learn the game at a table where every hand is face up and nothing is recorded.

Play

One match, one opponent. We seat you at a table in seconds.

Tournament

Eight matches, four players, one table of standings.

Play with a friend

Open a table for two, share the code, start when they arrive.

Join

One code for both — the room itself knows whether it is a game or a tournament.

Create a tournament

Eight matches, four players by invite. Starts when every seat is taken.

You
Win chance 25%

Leave game

Leave the game?

Playing with people

Sign in to open a table

Your friends will see your real name, and everything you have already played stays with you — on every device.

Almost there

What should we call you?

This is the name your opponents see at the table.

Menu

Profile

Achievements

Tournaments

Matchmaking

Finding an opponent…

Checking who is at the tables right now…

Your emoji

How to play

Game rules

Empty your hand — or collect four cards of one country. Everything else is detail.

1 The deck

68cards total — 64 players + 4 specials
🇮🇹 ItalyJuventusInterAC MilanNapoli
🏴 EnglandManchester UnitedManchester CityLiverpoolChelsea
🇩🇪 GermanyBayern MunichBorussia DortmundBayer LeverkusenEintracht Frankfurt
🇪🇸 SpainReal MadridBarcelonaAtlético MadridSevilla
Every club has exactly four legends — GKPDEFMIDFRW → 4 countries × 4 clubs × 4 positions = 64.
+ one joker, two yellows, one red — what they do is below.

Reading a card

DEFAC Milan crest

Background — country: green Italy, white England, yellow Germany, red Spain.

Corner word — position. Crest — club.

The face — that club's real legend in that position. Hover a card to see the name.

2 How a turn works

A legal card matches the top by country or position

Top cardFRWInter crest
Both are legal GKPNapoli crestsame country FRWBayern Munich crestsame position

Specials are always legal. Click a card to select it, double-click to play it at once.

The Link: same club twice in a row — the next player skips a turn

Add a club mate
DEFLiverpool crestalready on top + FRWLiverpool crest Link — next skips
Or play a package
DEFLiverpool crest1 + FRWLiverpool crest2 + 3 · as Liverpool Link — next skips

A package is several cards of one club played together. The first card you select must match the top card — it joins the pack to the table. The last selected card stays on top, so you choose what the player after the skip must answer. The joker may join as that club's card; yellow and red never join.

Nothing to play — or saving your cards? Draw

Click the deck take exactly 1 card play any legal card or End turn

You may draw even with a legal move in hand. When the deck runs out, the discard pile shuffles into a new deck; the top card stays.

Special cards

Yellow — the next player misses a turn: you play again, any card.

Red — every opponent draws a card, and you play again.

Joker — always legal; the next player may answer with anything. It also joins a club package and completes a winning set.

Two ways to win

Empty hand
0 cards — you win
Four cards of one country
GKPJuventus crest GKPNapoli crest FRWInter crest DEFAC Milan crest
Joker completes the set
GKPReal Madrid crest DEFBarcelona crest MIDAtlético Madrid crest

Exactly four cards in hand, positions may repeat, the joker may stand in for one. Yellow or red in hand — no win. Victory is checked the moment you play.

The clock: 20 seconds a turn

Your turn — the ring burns around the deck: green, amber, red. The last five seconds tick out loud.
🦉 Federico
Opponent's turn — their panel glows and pulses while they think.

Time out and the table plays for you: draws one card and ends the turn. Nobody is removed for being slow. Drawing does not restart the clock — the 20 seconds cover the whole turn.

Fine print

Leaving a game counts as a loss — your seat plays itself out, points you earned stay. Deadlock — everyone passes, the deck is empty, nothing to reshuffle — ends with no winner.

3 Ways to play

LearnTraining

Four at the table, every hand face up. Nothing is recorded — a sandbox to learn the grammar of the game.

CompeteMatch — one on one

Press Play, get an opponent in seconds, the result counts.

  • Rematch by mutual consent — you both have 10 seconds to click.
  • Or find a new opponent right away.
  • If nobody is free at the moment, a system opponent takes the seat.

CompeteTournament

Four players · eight games. The first move rotates; the next game deals itself in 10 seconds.

1every card you discard
3winning with an empty hand
7winning with four of one country

Points decide; equal points — games won break the tie.

With friends: Friend match and Create tournament open a private table with a six-character code — share it, start when everyone is in. Opening a table asks you to sign in with Telegram; joining by code needs no sign-in.

4 Your profile

Matchesevery counted game — training never counts
Pointstournament scoring applied to all your games
Ratingwins against expectation — 1.00 means pure chance
Best streakwins in a row, plus the run you are on now
Tournamentspodiums and cups

Achievements

Badges for how you play — packages, links, comebacks, streaks. Most grow through five tiers:

Bronze · 1Silver · 5Gold · 15Sapphire · 50Diamond · 100

One-off golden moments — record runs, peak form — are awarded on the spot. New badges appear right on the final screen; the full collection lives in your profile. Sign in with Telegram and it all follows you on any device.

Private online room

Room

Waiting for players…